Computer related technologies have progressed in multiple ways through 2015 as has the reach of the internet. But its easy to forget that these technologies are tools - and are a means to an objective. But as tools they are relevantly complex to use - more so when flexibility is required. For an artist, for example,in comparison to a 'pencil' and 'pad' it is far more expensive in terms of time (training) and money (hardware / software). So this complexity adds to , what I call, an objective latency - where multiple compromise (usually creative) needs to be made to achieve a goal. The greater the complexity the greater the latency. So reducing that objective latency is still a challenge for 2016 in order to finally focus on objectives and away from managing configuration complexity.